Every Mustang You Can Drive in iRacing (and what each is for)
Which Mustang Cars Are Currently Available In Iracing? Here’s the current Ford Mustang lineup, what each car is best for, and how to verify in the UI.
You’re here because you don’t want “a GT car”—you want a Mustang. The confusing part is iRacing’s car roster changes over time, series come and go, and “Mustang” can mean anything from a beginner-friendly club racer to a full aero/TC/ABS GT3 weapon.
This guide answers Which Mustang Cars Are Currently Available In Iracing? and shows you exactly how to confirm what’s in the sim right now (because availability and series usage can change season-to-season).
Quick Answer: iRacing typically offers Mustangs across three main road-racing tiers: the FR500S (club-level, momentum car), the Mustang GT4 (ABS/TC, great stepping stone), and the Mustang GT3 (top-tier GT3 with aero + electronics; often branded around the current Mustang/Dark Horse era). To verify the current Mustang roster and which series each runs, use UI → Store → Cars → Manufacturer: Ford and UI → Series → Filter by Car.
Which Mustang Cars Are Currently Available In Iracing?
Here’s the practical “Mustang garage” view iRacing drivers care about: what cars exist, what they feel like, and where you race them.
Important: iRacing occasionally updates car names/variants (for example, tying GT3 branding to the newest real-world Mustang generation). I’m not going to guess dates or promise exact branding—use the verification steps below to confirm the current car list in your UI.
1) Ford Mustang FR500S (road)
What it is: A front-engine, rear-drive Mustang built for club-style road racing—simple, honest, and great for learning.
Why you’d pick it:
- Teaches weight transfer (how the car’s mass moves under braking/turn-in/throttle).
- Rewards smooth inputs and good exits—perfect for building consistency and Safety Rating.
How it tends to drive (Mustang reality check):
- Stable on entry if you brake in a straight line, but it’ll push (understeer) if you over-slow and park it at the apex.
- If you rush throttle on corner exit, the rear can step out into snap oversteer (a quick, sharp loss of rear grip).
2) Ford Mustang GT4 (road)
What it is: A modern GT4-spec Mustang—still front-engine, still “big car vibes,” but with ABS (anti-lock braking) and usually TC (traction control).
Why you’d pick it:
- The best bridge from “learning car control” to “real racecraft in traffic.”
- Great for drivers who want a Mustang but also want systems that make braking/traction more forgiving.
How it tends to drive:
- More planted than the FR500S under braking thanks to ABS—but you can still overload the fronts and get that classic Mustang entry push if you turn while braking too aggressively.
- Exits are about throttle shaping (rolling on smoothly). Stabbing throttle makes TC intervene and kills drive (and your lap time).
3) Ford Mustang GT3 (often referred to around the Dark Horse era) (road)
What it is: A full GT3 car with meaningful aero balance (how downforce is distributed front vs rear), plus electronics (ABS/TC), and typically used in top-level GT3 racing.
Why you’d pick it:
- If your goal is IMSA / GT3 racing, endurance events, and high participation series.
- It’s the “fast Mustang” that still rewards discipline—especially with rear tire management on long runs.
How it tends to drive:
- Aero makes it more stable in fast corners, but it can feel edgy in slow corners if you ask too much rotation at low speed (front-engine mass + big torque).
- It punishes early throttle in 2nd-gear hairpins—rear slip builds fast, and you’ll cook the rears over a stint.
What about oval Mustangs?
iRacing’s “Mustang” content is primarily road-focused (FR500S/GT4/GT3). If you’re looking for oval stock cars, they won’t be branded as “Mustang” in the same way—those live under NASCAR/ARCA-style bodies and series naming.
Step-by-Step: What to Do Next (verify availability + find the right series)
Because iRacing content and series eligibility can change, do this in the UI and you’ll always be correct.
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Check which Mustang cars are currently in the sim
- Go to iRacing UI → Store
- Select Cars
- Filter Manufacturer: Ford
- Type Mustang in search
You’ll see every currently offered Mustang car package and whether you own it.
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See where each Mustang actually races this season
- Go to UI → Go Racing → Series
- Set Season: Current
- Use Filters → Cars and select your Mustang (FR500S / GT4 / GT3)
- Open a series to confirm:
- License requirements (Rookie/D/C/B/A)
- Fixed vs Open setup
- Race length, session times, and participation
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Double-check eligibility before you buy
- Open the series page and look for:
- “MPR” (Minimum Participation Requirement—your license progression requirement)
- Whether it’s Ranked (counts for iRating/SR)
If you’re D license, you’re usually shopping for the car/series that lets you race clean and complete laps consistently.
- Open the series page and look for:
Mustang-Specific Notes That Change the Outcome (FR500S vs GT4 vs GT3)
These are the “Mustang truths” that decide whether you love the car or fight it.
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Front-engine weight means you manage the nose with braking
- If you release the brake too early, the nose lifts, the front tires unload, and you get understeer (the car won’t turn).
- If you hold some brake pressure into turn-in (that’s trail braking—gradually easing off the brake as you turn), you keep load on the front and help the car rotate (turn).
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“Big car” feeling in slow corners is normal
- Especially in GT4/GT3, the Mustang can feel like it wants a slightly later apex and a straighter exit.
- If you try to rotate it like a mid-engine car, you’ll often pay with rear slip on exit.
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Throttle-on balance is where Mustangs win or lose
- Rolling into throttle early can feel fast—until the rear heats up and you lose grip for the next 10 minutes.
- Smooth throttle = better exits + better tire wear.
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Rear tires are your currency
- Overdriving exits (wheelspin, TC chatter, big slip angle) costs you late-race pace.
- Slip angle = how much the tire is sliding relative to where it’s pointed. A little is fast; a lot is heat and wear.
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Electronics (GT4/GT3) don’t “fix” driving— they hide mistakes
- ABS can save a lockup, but if you rely on it you’ll extend braking zones and overload fronts.
- TC can stop a spin, but heavy TC intervention slows you and can still overheat the rear tires.
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BoP matters more in GT4/GT3
- BoP (Balance of Performance) is iRacing/series adjustments to keep different cars competitive.
- A Mustang might feel amazing one season and merely “solid” the next—don’t panic, just adapt your driving and compare within the same BoP window.
Common Mistakes (and How to Fix Them)
Mistake 1: Over-slowing the Mustang to “make it rotate”
Symptoms: You crawl to the apex, the car still won’t turn, then you mash throttle and it snaps loose.
Why it happens: You’ve taken away the speed that helps the platform rotate, and you’ve unloaded the front by coming off brake too early.
Fix: Practice light trail braking: keep 5–15% brake pressure as you turn, then fully release by apex.
Mistake 2: “Point-and-shoot” throttle stab on exit
Symptoms: Rear steps out, TC flickers (GT4/GT3), rear tires overheat, lap times fade.
Why it happens: Front-engine torque + rear-drive = easy to exceed rear grip at low speed.
Fix: Use a two-step throttle:
- Squeeze to ~30–50% to settle the rear,
- Then unwind wheel and feed to 100%.
Mistake 3: Leaning on ABS like it’s a cheat code (GT4/GT3)
Symptoms: Long braking zones, missed apexes, front tires feel “dead.”
Why it happens: ABS activates when you ask too much brake for available grip; it prevents lockups but doesn’t shorten your stop.
Fix: Brake a touch earlier, hit a firm initial pressure, then bleed off smoothly as speed drops.
Mistake 4: Fighting cold tires on lap 1
Symptoms: Random understeer/oversteer, “the car feels broken” for two corners.
Why it happens: Cold tires have less grip; Mustangs especially punish abrupt inputs early.
Fix: Lap 1 rule: brake a hair early, avoid big curb hits, and keep steering inputs clean until the tires wake up.
Practical Tips to Improve Faster (Mustang edition)
A simple weekly plan (works for FR500S, GT4, and GT3)
- Day 1 (15–20 min): Learn braking references (3 corners only). Nail consistent brake points.
- Day 2 (20–30 min): Focus on one skill: trail brake release (smoothly releasing as you add steering).
- Day 3 (20–30 min): Racecraft practice in traffic (AI/hosted): prioritize exits and predictable lines.
The one-skill focus drill: “Brake Release = Rotation”
Pick one medium-speed corner.
- Run 5 laps braking in a straight line only (baseline).
- Next 5 laps: keep 5–10% brake as you begin turning.
- Compare: Did the car turn earlier with less steering? Did exit improve?
What to look for in telemetry (if you use it):
- Smoother brake trace (no spikes)
- Earlier maintenance throttle
- Less steering angle mid-corner (often means more grip / better rotation)
Multiclass etiquette (GT4/GT3—IMSA-style traffic)
- Faster class (often GT3) is responsible for a safe pass—but slower class (GT4) should be predictable.
- Don’t “move over” mid-corner. Hold your line, exit cleanly, let the faster car choose the pass.
Equipment / Settings / Cost (what matters for Mustang control)
- Pedals matter more than wheels for Mustangs. A consistent brake (load cell if possible) makes trail braking and ABS management much easier.
- In FFB, avoid ultra-high strength that masks front tire detail. You want to feel the moment the front starts to slide (understeer onset).
- If you’re buying content, prioritize:
- The Mustang you’ll race most weeks,
- The tracks on that series schedule (verify in UI first),
- Only then expand to the next Mustang tier.
FAQs
Is the Mustang FR500S good for beginners in iRacing?
Yes. It’s one of the better “learn the basics” Mustangs because it teaches braking discipline, smooth rotation, and rear-drive throttle control without heavy aero.
What’s the biggest driving difference between Mustang GT4 and Mustang GT3?
GT3 adds much more aero and typically more complex electronics. That means higher cornering speeds and more stability in fast turns—but it can still bite you in slow corners if you rush throttle and over-rotate.
Do I need setups for the Mustang GT4/GT3, or can I run fixed?
You can absolutely run fixed setup series to start. Fixed removes a big variable while you learn tire management, braking, and racecraft. Open setups become valuable once you’re consistent and know what handling issue you’re trying to fix.
Where do I check license requirements for Mustang series?
Open UI → Go Racing → Series → select the series, then look for the license class requirement and whether it’s Ranked. Requirements can change by season, so verify there.
Why does my Mustang push on entry even when I slow down enough?
Often because you’re releasing the brake too early and asking the front tires to both turn and re-grip without enough load. Add a touch of trail braking and reduce steering “yank” at turn-in.
Conclusion: Pick the Mustang that matches your goal this season
If your priority is learning and clean racing, start with the FR500S. If you want modern GT racing with forgiving electronics, the Mustang GT4 is the sweet spot. If you’re chasing top-end pace and IMSA-style competition, step up to the Mustang GT3—just commit to smooth braking and disciplined exits.
Next step: Open iRacing and do this now: UI → Store → Cars → Manufacturer: Ford → search “Mustang”, then UI → Series → Filter by Car to see exactly where your Mustang races this season. After that, run the Brake Release = Rotation drill for 10 laps—you’ll feel the Mustang “come to you” almost immediately.
Suggested visuals to add to this article:
- Screenshot: Store → Cars → Manufacturer: Ford filter applied
- Screenshot: Series filter by Car with Mustang selected
- Simple pedal trace example showing smooth brake release vs stab-and-lift
